Standard Ship/Structure Designs

The standard designs provided are not intended to be optimal, but represent the legacy of your faction from its homeworld. A brief description of the various types is given below.

Ships

Type Description
AFP Agricultural craft dedicated to providing food for mobile fleets. Contains vacant industrial capacity for individual tailoring
CTS Cargo ships for carrying goods. ‘C’ class ships have large warp drives and minimal jump drives suited for local or arterial routes. ‘F’ class ships have good jump drives suited for transfuse routes. ‘I’ class ships have no jump drives and are for local routes only.
EEV Ships dedicated to resource extraction.
EHB Extraction hubs designed to carry groups of the smaller extraction vehicles that lack jump drives of their own.
HCR Cruise ships for inter-system passenger transport.
HFE Ferries lacking jump drives for local passenger transport.
HSV Small fast passenger transport for local use only.
MCS Mobile construction ship for supplementing initial build of new manufacturing bases in combination with an MFC class.
MFC Mobile factory ship able to produce all non-rare products. Will require extraction (EEV) and refining (MRF) support
MRF Mobile refinery ship. ‘M’ class ships contain multiple refineries for supporting general manufacturing. ‘K’ class ships contain a single large refinery for supporting single-resource extraction such as filaments or other less abundant resources.
MSC Mobile research ships
NBB Battleships, the largest standard military class
NBB-IC Battleships specialised for local defence, having greater acceleration at the expense of jump capability
NBB-LR Battleships specialised for deep space interdiction, having greater jump range
NCA Carriers capable of ferrying smaller non-jump capable craft, with shipyard capabilities for construction new ships
NCA-LR Carriers specialised for deep-space interdiction, lacking shipyard capabilities
NCO Corvettes, small military craft with high acceleration but no jump capability
NCR Cruisers, the second largest standard military class; for general use
NCR-IC Cruisers specialised for local defence, having greater acceleration at the expense of jump capability
NCR-LR Cruisers specialised for deep space interdiction, having greater jump range
NCU Cutters, very small military craft with high acceleration but no jump capability
NDE Destroyers, the third largest standard military class; for general use
NDE-IC Destroyers specialised for local defence, having greater acceleration at the expense of jump capability
NDE-LR Destroyers specialised for deep space interdiction, having greater jump range
NFA Fleet auxiliary craft, for carrying spare parts/ammunition and construction materials in support of military fleets. Also equipped with good spatial early warning (SEW)
NFA-IC Fleet auxiliaries specialised for local defence, having greater acceleration at the expense of jump capability
NFA-LR Fleet auxiliaries specialised for deep space interdiction, having greater jump range
NFA-LX Fleet auxiliaries specialised for long range rapid resupply, having greater jump range and greater acceleration
NFR Frigates, the fourth largest standard military class and the smallest with jump capabilities; for general use
NFR-IC Frigates specialised for local defence, having greater acceleration at the expense of jump capability
NFR-LR Frigates specialised for deep space interdiction, having greater jump range
NPI Pinnace, the smallest standard military class
NSV Survey vessels, equipped with long range jump drives, high acceleration, and good spatial early warning (SEW)

Structures

Class Description
A-<x>-<y> Static defences, with <y> antimatter (kAM) effectors of size <x>
N-<x>-<y> Static defences, with <y> nova emission (kNE) effectors of size <x>
D-<x> Static defences, with a physical dissociator (kPD) effector of size <x>
Warehouse Specialised static cargo storage facilities
Extraction Facility Static resource extraction facility. This is placed on a specific resource zone and can only ever extract that resource
Manufacturing Core A static base for general manufacturing of all non-rare goods. Contains vacant industrial capacity for tailoring to specific sites
Shipyard A static base purely for ship construction.
Refinery A static base suited for building refineries. All industrial capacity is initially vacant for tailoring to a specific site.
Hub A static base suitable as a hub for collecting together locally manufactured goods. No manufacturing capability of its own
Settlement Low maintenance static bases designed for adding extra accommodation, particularly on planets.
General Belt Station A static base designed for asteroid fields, providing all general manufacturing, shipbuilding and accommodation in a single unit
Processing Station A static base designed for the extraction and refining of a single resource, such as filaments or other less abundant resources