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Manual

Getting Started

  1. Starting a new game
  2. Choosing a cluster
  3. Your first system
  4. Expansion
  5. Combat
  6. Exploration

Agents

  1. Point-to-Point Delivery
  2. Delivery Service
  3. System Service
  4. Routed Passenger Transport
  5. Agent Reference

Windows

  1. Cluster
  2. System
  3. System Information
  4. Faction
  5. Messages
  6. Fleet
  7. Fleet Member
  8. Diplomacy

Appendices

  1. Game Time
  2. Stellar Classification
  3. Cargo Limits
  4. Industry
  5. Equipment and Effectors
  6. Ship/Structure Designs
  7. Standard Ship/Structure Designs
  8. Attributes and Skills
  9. Research
  10. Rare Resources
  11. Governments
  12. Sovereignty
  13. Acknowledgements
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