Manual Getting Started Starting a new gameChoosing a clusterYour first systemExpansionCombatExploration Agents Point-to-Point DeliveryDelivery ServiceSystem ServiceRouted Passenger TransportAgent Reference Windows ClusterSystemSystem InformationFactionMessagesFleetFleet MemberDiplomacy Appendices Game TimeStellar ClassificationCargo LimitsIndustryEquipment and EffectorsShip/Structure DesignsStandard Ship/Structure DesignsAttributes and SkillsResearchRare ResourcesGovernmentsSovereigntyAcknowledgements