Equipment and Effectors

Equipment

Type Effects
Warp drive Mounted on ships to provide normal-space acceleration
Jump drive Mounted on ships to provide jump capability. Jump drives have a minimum size of 1000 modules to be effective at all. If damaged below 1000 modules the jump drive will be unusable until repaired to at least 1000 working modules
Armour An additional protective layer above the hull skin
Deflector field A generator for various kinds of deflector field, particularly good at defending against antimatter and physical dissociator attacks
Deflector stablizer Recharges the deflector field during combat
EPM Shell Hardened control systems to defend against EPM attack on effectors, determines maximum strength versus EPM attack
EPM Agency Active defences against EPM attack, will replenish effector EPM strength during combat

Surface Mountings and Effectors

Effectors have a weapon class (WC) determined by their size, which is the optimum hull class that the weapon can target. Unless otherwise stated, to-hit penalties are applied where the weapon class is greater than the hull class that is targetted. A weapon class that is double the targetted hull class will suffer a -50 to-hit penalty.

Type Abbreviation Effects
Nova Emission kNE Nova emission is a raw energy attack that is very effective at overcoming deflector fields. Less effective against hull and armour which have better reflective capabilities.
Antimatter kAM Antimatter is very effective against armour and hull, but easily deflected by fields
Physical Dissociator kPD A physical dissociation attack attempts to change local physical constants to disrupt matter. It ignores armour completely but must completely crash a target’s shields before being able to damage the hull. kPD effectors affect large regions of space and do not suffer to-hit penalties based on target size, but do less damage than equivalently-sized kNE or kAM effectors
Electromagnetic kEM Electomagnetic effectors are used to target enemy effectors directly, attempting to penetrate the opponent’s EPM capability to disable the effector without damaging the ship. To-hit penalties are based on the weapon class of the targetted effector rather than the hull class of the targetted ship
Spatial Early Warning SEW Long-range scanners that can detect threats out of system. SEW effectors have a minimum size of 10 modules
Dredge DRG Increases the yield of installed extraction facilities
Infrastructure INF Decreases the manufacturing time of installed factories
Warp Booster WRP Boosts ship acceleration